User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context

W. S. Yue, Simin Ghavifekr
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引用次数: 6

Abstract

User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on educational history games will benefit from this systematic review and analysis of current educational history games, as this article examines in detail which game features are the most effective in promoting engagement and supporting the process of learning Malaysian history. The results have revealed that mobile game applications with historical content can indeed be a meaningful way to create gaming experience, learning experience, adaptivity and usability, which can facilitate history learning through UX of playing history mobile games. The correlation results of these four dimensions have indicated four positive and significant relationships.
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历史游戏的用户体验设计:马来西亚语境下的分析回顾与评价研究
教育游戏的用户体验(UX)和用户界面设计对于提高和维持基于游戏的学习(GBL)在学习历史中的应用非常重要。因此,本文将提供有关历史学习问题的详细文献综述,以及之前关于游戏设计中的用户体验的研究。对当前教育史游戏的系统回顾和分析将有助于未来教育史游戏的研究,因为本文将详细探讨哪些游戏功能在促进参与度和支持马来西亚历史学习过程中最有效。研究结果表明,具有历史内容的手游应用确实可以有效地创造游戏体验、学习体验、适应性和可用性,通过体验历史类手游的用户体验促进历史学习。这四个维度的相关结果显示出四个正显著的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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