Miguel Escrivá Gregori, Alejandro Domingo, F. Abad, R. Vivó, E. Camahort
{"title":"Modeling and Rendering of DPP-Based Light Fields","authors":"Miguel Escrivá Gregori, Alejandro Domingo, F. Abad, R. Vivó, E. Camahort","doi":"10.1109/GMAI.2006.35","DOIUrl":null,"url":null,"abstract":"Autostereoscopic displays are a subject of recent research efforts in computer graphics. Such displays have to be fed graphics information in order to produce spatial images. This information is typically 4D radiance data called a light field. Traditionally light-field models were based on the two-plane parameterization. In this paper, however, we present a light-field representation that is based on the direction-and-point parameterization. This parameterization has certain uniformity properties that produce better rendering results. We describe the files and data structures needed to store the representation, and we introduce a rendering algorithm that takes advantage of the uniformity properties of the direction-and-point parameterization. Our algorithm runs in real time and renders light-field models that look like their geometric counterparts","PeriodicalId":438098,"journal":{"name":"Geometric Modeling and Imaging--New Trends (GMAI'06)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geometric Modeling and Imaging--New Trends (GMAI'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GMAI.2006.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Autostereoscopic displays are a subject of recent research efforts in computer graphics. Such displays have to be fed graphics information in order to produce spatial images. This information is typically 4D radiance data called a light field. Traditionally light-field models were based on the two-plane parameterization. In this paper, however, we present a light-field representation that is based on the direction-and-point parameterization. This parameterization has certain uniformity properties that produce better rendering results. We describe the files and data structures needed to store the representation, and we introduce a rendering algorithm that takes advantage of the uniformity properties of the direction-and-point parameterization. Our algorithm runs in real time and renders light-field models that look like their geometric counterparts