PAIR: Phone as an Augmented Immersive Reality Controller

Arda Ege Unlu, R. Xiao
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引用次数: 5

Abstract

Immersive head-mounted augmented reality allows users to overlay 3D digital content on a user’s view of the world. Current-generation devices primarily support interaction modalities such as gesture, gaze and voice, which are readily available to most users yet lack precision and tactility, rendering them fatiguing for extended interactions. We propose using smartphones, which are also readily available, as companion devices complementing existing AR interaction modalities. We leverage user familiarity with smartphone interactions, coupled with their support for precise, tactile touch input, to unlock a broad range of interaction techniques and applications - for instance, turning the phone into an interior design palette, touch-enabled catapult or AR-rendered sword. We describe a prototype implementation of our interaction techniques using an off-the-shelf AR headset and smartphone, demonstrate applications, and report on the results of a positional accuracy study.
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配对:手机作为增强沉浸式现实控制器
沉浸式头戴式增强现实允许用户将3D数字内容覆盖在用户的世界观上。当前一代设备主要支持手势、凝视和语音等交互方式,这些方式对大多数用户来说都很容易获得,但缺乏精确性和触感,使他们在进行扩展交互时感到疲劳。我们建议使用智能手机,这也是现成的,作为补充现有的AR交互方式的配套设备。我们利用用户对智能手机交互的熟悉程度,再加上他们对精确、触觉触摸输入的支持,来解锁广泛的交互技术和应用程序——例如,将手机变成室内设计调色板、触摸弹射器或ar渲染剑。我们使用现成的AR耳机和智能手机描述了我们的交互技术的原型实现,演示了应用程序,并报告了位置精度研究的结果。
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