{"title":"Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment","authors":"M. Kocon","doi":"10.1007/978-3-642-40790-1_31","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":233583,"journal":{"name":"Serious Games Development and Applications","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Serious Games Development and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-642-40790-1_31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}