Reducing operand communication overhead using instruction clustering for multimedia applications

Hongkyu Kim, D. S. Wills, L. Wills
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引用次数: 3

Abstract

As technology trends yield shorter cycle times and larger, wider datapaths in architectures for multimedia systems, global broadcast networks for operand communication are becoming a major bottleneck in processor performance. New low latency operand transport techniques are needed. This paper proposes and evaluates lower cost mechanisms than traditional bypass networks, exploiting regular operand distribution patterns in multimedia applications. To reduce latency associated with operand movement within a datapath, our mechanism, called dynamic instruction clustering, groups chains of dependent instructions within a basic block at runtime, identifies intermediate value transportation, and schedules it on networked ALUs which are connected by a local dedicated network. By converting global communication into local, the transport latency can be minimized and the critical path of the application code can be executed in consecutive, shortened cycles, resulting in improved performance. We demonstrated that 28% and 30% of total dependence edges residing in the instruction window can be localized on 8 and 16-way machines, respectively. Our results show that the overall performance gains over a wide range of multimedia applications are 16% for 8-way and 35% for 16-way on average.
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使用多媒体应用程序的指令集群减少操作数通信开销
随着技术趋势的发展,多媒体系统的体系结构产生了更短的周期时间和更大、更宽的数据路径,用于操作数通信的全球广播网络正在成为处理器性能的主要瓶颈。需要新的低延迟操作数传输技术。本文提出并评估了比传统旁路网络成本更低的机制,利用多媒体应用中规则的操作数分布模式。为了减少与数据路径内操作数移动相关的延迟,我们的机制,称为动态指令集群,在运行时将基本块内的依赖指令链分组,识别中间值传输,并将其调度到由本地专用网络连接的网络alu上。通过将全局通信转换为本地通信,可以最小化传输延迟,并且可以在连续的、缩短的周期中执行应用程序代码的关键路径,从而提高性能。我们证明了驻留在指令窗口中的总依赖边的28%和30%可以分别定位在8路和16路机器上。我们的结果表明,在广泛的多媒体应用程序中,8路和16路的总体性能平均提高了16%和35%。
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