Interactive Design of the Shopping Process Using User Experience in the Food Section of Supermarket

Zhuang Xueying, Jin Xianji, Nam KyeongSook
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Abstract

- The design of supermarkets in Korea is uniform, and the competition between supermarkets is mainly a price war. The purpose of this study is to combine interaction design concepts to suggest improvements to supermarkets and create a better user experience. Firstly, the theory of supermarkets, the current situation of hypermarkets, interaction design, and persona is summarized through literature research. Then an observational survey was conducted on the user characteristics and behaviors of supermarkets, etc., and a 5-point Likert scale was used to analyze the user experience satisfaction at each behavioral stage. Based on the observation results, a middle-aged female teacher was set as a persona, and the user experience analysis was conducted for each of the three cases through the six elements of interaction design to find out the inconvenience and problems of the users in the food section of the supermarket. In the conclusion section, a proposal is made based on the results of the analysis through the six elements of interaction design. In future research, the interaction design study will include the analysis of relevant aspects of the self-checkout system. We have high hopes for the application and development of interaction design in supermarkets.
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基于用户体验的超市食品区购物过程交互设计
-韩国超市的设计比较统一,超市之间的竞争主要是价格战。本研究的目的是结合交互设计的概念,为超市提出改进建议,创造更好的用户体验。首先,通过文献研究对超市理论、大卖场现状、交互设计、人物角色等方面进行了总结。然后对超市的用户特征、行为等进行观察性调查,并采用李克特5分量表分析用户在各个行为阶段的体验满意度。在观察结果的基础上,以一名中年女教师为人物角色,通过交互设计的六要素对三个案例分别进行用户体验分析,找出用户在超市食品区遇到的不便和问题。在结论部分,通过交互设计的六个要素,根据分析结果提出建议。在未来的研究中,交互设计研究将包括对自助结账系统相关方面的分析。我们对交互设计在超市中的应用和发展寄予厚望。
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