A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces

Marcos Ramos, Leandro Teixeira, Vitor Martins, A. Montenegro, D. Trevisan, C. Vasconcelos
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Abstract

3d modeling systems are essential tools for creating3D content for virtual reality systems. They are powerfuland sophisticated computer applications with a steep learningcurve. When considering simple shape prototyping it is moreappropriate to use a software with a simpler and intuitiveuser interface. This paper proposes a new sketch-based modelingapproach relying on convolution surfaces that enablesthe user to specify 3d shapes of arbitrary topology andresolution from 2d hand-drawn sketches that are embeddedand manipulated in 3d space. To make this approach feasiblewe propose two innovations: the first one is an interactionmechanism to create, manipulate and assemble independent2d sketches embedded in 3d space relying only on simplerotations, translations and a ray casting step; the second oneis a new approach to fit the level set surfaces generated bythe convolution of skeleton primitives to the silhouette curvesspecified by the user. The proposed fitting combines a methodthat automatically computes weights for the convolutionoperation with a Stolte's blending function that controls theinfluence of each implicit functional components to the finalshape. We show via experiments and preliminary user teststhat our method permits the user to easily express his 3dconcepts by sketching and assembling 2d simple drawings intridimensional space.
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一种新的基于草图的用户友好的卷积曲面建模方法
3d建模系统是为虚拟现实系统创建3d内容的基本工具。它们是强大而复杂的计算机应用程序,具有陡峭的学习曲线。当考虑简单的形状原型时,使用具有更简单和直观的用户界面的软件更合适。本文提出了一种新的基于草图的建模方法,该方法依赖于卷积曲面,使用户能够从嵌入和操纵在3d空间中的2d手绘草图中指定任意拓扑和分辨率的3d形状。为了使这种方法可行,我们提出了两个创新:第一个是一个交互机制,用于创建,操作和组装嵌入3d空间的独立2d草图,仅依赖于简化,平移和光线投射步骤;第二种方法是将由骨架基元卷积生成的水平集曲面拟合到用户指定的轮廓曲线上。所提出的拟合结合了一种自动计算卷积操作权重的方法和Stolte混合函数,该函数控制每个隐式功能组件对最终形状的影响。我们通过实验和初步的用户测试表明,我们的方法允许用户通过在三维空间中勾画和组装二维简单图纸来轻松表达他的三维概念。
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