Costume as a shared sensorial experience

Iztok Hrga, Tjaša Frumen
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引用次数: 1

Abstract

This research report discusses the creation of a costume for the spectator that stimulates sensorial experiences of internalized feelings. Under the project title Sense my Thoughts, we constructed two wearable prototypes: one for the performer and the other one for the spectator. Wearable electronics embedded both in the performer’s and the spectator’s garments allow the spectator to become directly connected with the performer’s emotional experience through costume. This enables the spectators to identify with the onstage character through a personal connection and immerse themselves in the performance on a multi-sensorial level. The goal of our practice-as-research was to design wearables that measure and transmit the performer’s biometric data in a sensorial format, which the spectator would be able to feel on/in their own body in real time. We assembled one garment that captures performer’s input data, such as brainwaves, heartbeat and breathing, and interpret them as different emotional states. We then connected it wirelessly to another garment that we named the spectator’s costume, which receives the performer’s data and activates hidden vibrational motors, speakers, heaters and coolers as various combinations of physical stimuli. In this article, we focus on the latter garment and explain how the spectator’s costume can become an agent of the wearer’s empathic engagement through stimulating the suggestion of the performer’s embodied experiences. The work presented here is still in an early stage of development and, therefore, the conclusions are based on small-scale prototype research.
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服装是一种共同的感官体验
本研究报告讨论了为观众创造一种服装,刺激内化感受的感官体验。在这个名为“感知我的想法”的项目中,我们建造了两个可穿戴的原型:一个给表演者,另一个给观众。在表演者和观众的服装中都嵌入了可穿戴电子设备,通过服装,观众可以直接与表演者的情感体验联系起来。这使观众能够通过个人联系来认同舞台上的角色,并在多感官层面上沉浸在表演中。我们的实践研究的目标是设计可穿戴设备,以感官形式测量和传输表演者的生物特征数据,观众将能够在自己的身体上实时感受到。我们组装了一件衣服,它可以捕捉表演者的输入数据,比如脑电波、心跳和呼吸,并将它们解读为不同的情绪状态。然后,我们将其无线连接到另一件服装上,我们将其命名为观众服装,该服装接收表演者的数据并激活隐藏的振动马达,扬声器,加热器和冷却器,作为各种物理刺激的组合。在这篇文章中,我们关注后一种服装,并解释观众的服装如何通过刺激表演者的具体化经验的暗示而成为穿着者共情参与的代理人。这里介绍的工作仍处于发展的早期阶段,因此,结论是基于小规模的原型研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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