Realistic stereo error models and finite optimal stereo baselines

Zhang Tao, T. Boult
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引用次数: 10

Abstract

Stereo reconstruction is an important research and application area, both for general 3D reconstruction and for operations like robotic navigation and remote sensing. This paper addresses the determination of parameters for a stereo system to optimize/minimize 3D reconstruction errors. Previous work on error analysis in stereo reconstruction optimized error in disparity space which led to the erroneous conclusion that, ignoring matching errors, errors decrease when the baseline goes to infinity. In this paper, we derive the first formal error model based on the more realistic “point-of-closest-approach” ray model used in modern stereo systems. We then show this results in finite optimal baseline that minimizes reconstruction errors in all three world directions. We also show why previous oversimplified error analysis results in infinite baselines. We derive the mathematical relationship between the error variances and the stereo system parameters. In our analysis, we consider the situations where errors exist in only one camera as well as errors in both cameras. We have derived the results for both parallel and verged systems, though only the simpler models are presented algebraically herein. The paper includes simulations to highlight the results and validate the approximations in the error propagation. The results should allow stereo system designers, or those using motion-stereo, to improve their system.
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现实立体误差模型和有限最优立体基线
无论是一般的三维重建还是机器人导航、遥感等操作,立体重建都是一个重要的研究和应用领域。本文讨论了立体系统参数的确定,以优化/最小化三维重建误差。以往的立体重建误差分析都是在视差空间中优化误差,从而得出忽略匹配误差,当基线趋于无穷远时误差减小的错误结论。在本文中,我们基于现代立体系统中使用的更现实的“最接近点”射线模型推导了第一个形式化误差模型。然后,我们在有限最优基线中展示了这一结果,该基线使所有三个世界方向的重建误差最小化。我们还说明了为什么以前过于简化的误差分析导致无限基线。推导了误差方差与立体系统参数之间的数学关系。在我们的分析中,我们考虑了仅在一个相机中存在错误以及两个相机都存在错误的情况。我们已经导出了并行系统和边缘系统的结果,尽管这里只给出了更简单的代数模型。文中还包括仿真,以突出结果并验证误差传播中的近似。研究结果可以让立体音响系统设计师或使用运动立体音响的人改进他们的系统。
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