A Simulator for Distributed Cache Managementin Friend-to-Friend Networks

Keynan Pratt, C. Williamson
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Abstract

Multimedia streaming services such as YouTube and Netflix consume a staggering amount of Internet bandwidth [1]. Furthermore, traditional mechanisms such as proxy caches, content distribution networks, and redundant traffic elimination are rendered ineffective by copyright concerns, regulatory issues, and the growing prevalence of end-to-end encryption. One possible solution is a peer-to-peer caching system with social relationships at the core of its topology construction. A social topology carries an implicit level of trust, and induces a relatively high degree of correlation between users that can be exploited by the system as a whole. For example, two users with shared interests are more likely to have relevant videos in cache for each other. This short paper discusses the design of a simulator for such a system to provide insight into the performance of different cache management policies.
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友对友网络中分布式缓存管理的模拟器
YouTube和Netflix等多媒体流媒体服务消耗了惊人的互联网带宽[1]。此外,由于版权问题、监管问题和端到端加密的日益流行,代理缓存、内容分发网络和冗余流量消除等传统机制变得无效。一种可能的解决方案是点对点缓存系统,其拓扑结构的核心是社会关系。社会拓扑承载了一种隐含的信任级别,并在用户之间诱导了一种相对高度的相关性,这种相关性可以被整个系统利用。例如,两个有共同兴趣的用户更有可能在缓存中为彼此提供相关的视频。这篇短文讨论了这样一个系统的模拟器的设计,以便深入了解不同缓存管理策略的性能。
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