A procedural approach to authoring solid models

B. Cutler, Julie Dorsey, L. McMillan, Matthias Müller, Robert Jagnow
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引用次数: 125

Abstract

We present a procedural approach to authoring layered, solid models. Using a simple scripting language, we define the internal structure of a volume from one or more input meshes. Sculpting and simulation operators are applied within the context of the language to shape and modify the model. Our framework treats simulation as a modeling operator rather than simply as a tool for animation, thereby suggesting a new paradigm for modeling as well as a new level of abstraction for interacting with simulation environments.Capturing real-world effects with standard modeling techniques is extremely challenging. Our key contribution is a concise procedural approach for seamlessly building and modifying complex solid geometry. We present an implementation of our language using a flexible tetrahedral representation. We show a variety of complex objects modeled in our system using tools that interface with finite element method and particle system simulations.
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一个程序的方法来创作实体模型
我们提出了一种程序化的方法来创建分层的实体模型。使用简单的脚本语言,我们从一个或多个输入网格定义一个卷的内部结构。雕刻和模拟操作符被应用于语言的上下文中,以塑造和修改模型。我们的框架将模拟视为建模操作符,而不仅仅是动画工具,因此提出了一种新的建模范例以及与模拟环境交互的新抽象层次。用标准建模技术捕捉真实世界的效果是极具挑战性的。我们的主要贡献是一种简洁的程序方法,可以无缝地构建和修改复杂的实体几何形状。我们使用灵活的四面体表示来实现我们的语言。我们展示了各种复杂的对象建模在我们的系统中使用的工具,与有限元方法和粒子系统模拟接口。
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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