Non-human Personas. Including Nature in the Participatory Design of Smart Cities

IxD&A Pub Date : 2021-09-20 DOI:10.55612/s-5002-050-006
M. Tomitsch, Joel Fredericks, Dan Vo, J. Frawley, M. Foth
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引用次数: 28

Abstract

For the past decades humans have been placed at the centre of designing information and communication technologies (ICT), leading to the rise in prominence of human-centred design. The field of smart cities has equally adopted notions of citizen participation as a way to ensure that technological solutions improve people’s livelihoods. However, these kinds of processes treat the urban environment as separate from nature, promoting human comfort and convenience over planetary health and wellbeing. Motivated by these growing concerns that highlight the urgency to reconsider how we define and practice participation in smart cities and in human-centred ICT solutions more broadly, this article assesses how the personas method can be adapted to include more-than-human perspectives in the design process. Based on a case study, which involved designing smart urban furniture for human and non-human use, we introduce a framework for developing and employing non-human personas. As a key element of the framework, we describe a middle-out approach for forming a coalition that can speak on behalf of the non-human species that are impacted by design decisions. We demonstrate how the framework can be used through its retrospective application on two research-led smart city projects. The article concludes with a discussion of key principles for creating and using non-human personas in design projects.
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非人类的角色。智慧城市参与式设计中融入自然
在过去的几十年里,人类被置于设计信息和通信技术(ICT)的中心,导致以人为中心的设计的突出崛起。智慧城市领域同样采用了公民参与的概念,以确保技术解决方案改善人们的生活。然而,这些过程将城市环境与自然分开,促进人类的舒适和便利,而不是地球的健康和福祉。这些日益增长的担忧强调了重新考虑我们如何更广泛地定义和实践智慧城市和以人为本的ICT解决方案的参与的紧迫性,本文评估了如何调整人物角色方法,以便在设计过程中包含超越人类的视角。基于一个案例研究,该案例涉及设计供人类和非人类使用的智能城市家具,我们介绍了一个开发和使用非人类角色的框架。作为框架的一个关键要素,我们描述了一种中间方法,用于形成一个联盟,可以代表受设计决策影响的非人类物种发言。我们通过对两个以研究为主导的智慧城市项目的回顾性应用,展示了如何使用该框架。本文最后讨论了在设计项目中创建和使用非人类角色的关键原则。
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