AR Interfaces for Disocclusion—A Comparative Study

Shuqi Liao, Yuqi Zhou, V. Popescu
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Abstract

An important application of augmented reality (AR) is the design of interfaces that reveal parts of the real world to which the user does not have line of sight. The design space for such interfaces is vast, with many options for integrating the visualization of the occluded parts of the scene into the user's main view. This paper compares four AR interfaces for disocclusion: X-ray, Cutaway, Picture-in-picture, and Multiperspective. The interfaces are compared in a within-subjects study (N = 33) over four tasks: counting dynamic spheres, pointing to the direction of an occluded person, finding the closest object to a given object, and finding pairs of matching numbers. The results show that Cutaway leads to poor performance in tasks where the user needs to see both the occluder and the occludee; that Picture-in-picture and Multiperspective have a visualization comprehensiveness advantage over Cutaway and X-ray, but a disadvantage in terms of directional guidance; that X-ray has a task completion time disadvantage due to the visualization complexity; and that participants gave Cutaway and Picture-in-picture high, and Multiperspective and X-ray low usability scores.
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AR界面用于咬合的比较研究
增强现实(AR)的一个重要应用是界面设计,它可以显示用户无法看到的现实世界的部分。这种界面的设计空间是巨大的,有许多选项可以将场景被遮挡部分的可视化集成到用户的主视图中。本文比较了四种用于去咬合的AR接口:x射线、剖面图、图中图和多视角。在受试者内部研究(N = 33)中,通过四个任务对接口进行比较:计算动态球体,指向被遮挡者的方向,找到离给定物体最近的物体,以及找到匹配的数字对。结果表明,在用户需要同时看到遮挡物和被遮挡物的任务中,切割导致性能不佳;图中透视法和多角度透视法相比于剖面图和x射线透视法具有可视化全面性优势,但在定向引导方面存在劣势;由于可视化的复杂性,x射线在任务完成时间上存在劣势;参与者给剖面图和图中图的可用性得分很高,多视角和x射线的可用性得分很低。
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