Learning desirable actions in two-player two-action games

K. Moriyama
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引用次数: 2

Abstract

Reinforcement learning is widely used to let an autonomous agent learn actions in an environment, and recently, it is used in a multi-agent context in which several agents share an environment. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium of game theory, but it does not necessarily mean a desirable result On the other hand, there are several methods aiming to depart from unfavorable Nash equilibria, but they use other agents' information for learning and the condition whether or not they work has not yet been analyzed and discussed in detail. In this paper, we first see the sufficient conditions of symmetric two-player two-action games that show whether or not reinforcement learning agents learn to bring the desirable result After that, we construct a new method that does not need any other agents' information for learning.
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在双人双动作游戏中学习理想的动作
强化学习被广泛用于让自主智能体在环境中学习动作,最近,它被用于多个智能体共享环境的多智能体上下文中。大多数多智能体强化学习算法的目标是收敛到博弈论的纳什均衡,但这并不一定意味着理想的结果。另一方面,有几种方法旨在摆脱不利的纳什均衡,但它们使用其他智能体的信息进行学习,其是否有效的条件尚未得到详细的分析和讨论。在本文中,我们首先看到对称的二人双动作博弈的充分条件,表明强化学习智能体是否学习带来理想的结果。然后,我们构建了一种不需要任何其他智能体信息进行学习的新方法。
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