Realistic cross-platform haptic applications using freely-available libraries

C. Luciano, P. Banerjee, T. DeFanti, S. Mehrotra
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引用次数: 12

Abstract

This paper describes the development of a generic framework for implementing realistic cross-platform haptic virtual reality application, using the Sensable's PHANToM haptic device. Here the term cross-platform refers to two of the most popular operating systems: Windows and Linux. Currently available free-for-noncommercial-use software development kits (SDKs) deal with a single haptic interaction point (HIP), i.e. the tip of the haptic probe. However, many applications as path planning, virtual assembly, medical or dental simulations, as well as scientific exploration require object-object interactions, meaning any part of the complex 3D object attached to the probe collides with the other objects in the virtual scene. Collision detections and penetration depths between 3D objects must be quickly computed to generate forces to be displayed by the haptic device. In these circumstances, implementation of haptic applications is very challenging when the numbers, stiffness and/or complexity of objects in the scene are considerable, mainly because of high update rates needed to avoid instabilities of the system. The proposed framework meets this high requirement and provides a high-performance test bed for further research in algorithms for collision detection and generation of haptic forces.
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使用免费库的逼真的跨平台触觉应用程序
本文描述了一种通用框架的开发,用于实现逼真的跨平台触觉虚拟现实应用,使用Sensable的PHANToM触觉设备。这里的术语跨平台指的是两种最流行的操作系统:Windows和Linux。目前可用的免费非商业用途软件开发套件(sdk)处理单个触觉交互点(HIP),即触觉探针的尖端。然而,路径规划、虚拟装配、医疗或牙科模拟以及科学探索等许多应用都需要对象-对象交互,这意味着附着在探针上的复杂3D物体的任何部分都会与虚拟场景中的其他物体发生碰撞。三维物体之间的碰撞检测和穿透深度必须快速计算,以产生触觉设备显示的力。在这种情况下,当场景中物体的数量,刚度和/或复杂性相当大时,触觉应用的实施非常具有挑战性,主要是因为需要高更新率来避免系统的不稳定性。该框架满足了这一要求,为碰撞检测和触觉力生成算法的进一步研究提供了高性能的测试平台。
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