Multisensory learning cues using analytical collision detection between a needle and a tube

Fei Wang, T. Poston, C. Teo, K. Lim, E. Burdet
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引用次数: 9

Abstract

We are developing a virtual reality based training system for micromanipulation in collaboration with the National University Hospital in Singapore. While conventional approaches judge a virtual environment by its resemblance to the real environment, we use simple environments with only selected features of the real task, and develop fast algorithms to investigate the learning of dexterity primitives using various multi-sensory cues. For the needle maneuvering primitive, this paper introduces a method using stereographic projection to compute the distance between the curved needle and a curved tube, necessary to investigate multi-sensory cues systematically. This analytical algorithm is shown to be faster by orders of magnitude than numerical ones. The computation time barely increases with increasing precision, a critical condition to simulate the microworld.
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多感官学习线索,使用针和管之间的分析碰撞检测
我们正在与新加坡国立大学医院合作开发一种基于虚拟现实的微操作培训系统。传统方法通过虚拟环境与真实环境的相似性来判断虚拟环境,而我们使用仅具有真实任务的选定特征的简单环境,并开发快速算法来研究使用各种多感官线索的灵巧原语学习。针对针操纵原语,本文介绍了一种利用立体投影法计算弯曲针与弯曲管之间距离的方法,这是系统地研究多感官线索所必需的。这种解析算法被证明比数值算法快几个数量级。随着精度的提高,计算时间几乎不增加,这是模拟微观世界的关键条件。
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