A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies

Akihiro Miyata, K. Motooka, Kenro Go
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引用次数: 1

Abstract

Virtual reality (VR)-based wheelchair simulators have been used for rehabilitation and training, since a VR-based approach is more feasible than constructing physical courses for wheelchairs. However, existing VR-based wheelchair simulators have difficulty providing both visual and motion feedback at low cost. To address this issue, we propose a VR-based wheelchair simulator using a combination of motions attainable by an electric-powered wheelchair and vection-inducing movies displayed on a head-mounted display. This approach enables the user to have a richer simulation experience, because the scenes of the movie change as if the wheelchair performs motions that are not actually performable. Also, this system can be implemented only consumer products so as to keep cost low. We developed a proof of concept and conducted precise evaluation tasks, confirming that our approach can provide a richer experience for barrier simulations.
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轮椅模拟器使用有限运动模式和矢量诱导电影
基于虚拟现实(VR)的轮椅模拟器已被用于康复和训练,因为基于VR的方法比构建轮椅物理课程更可行。然而,现有的基于vr的轮椅模拟器难以以低成本同时提供视觉和运动反馈。为了解决这个问题,我们提出了一个基于vr的轮椅模拟器,它结合了电动轮椅可以实现的运动和头戴式显示器上显示的矢量诱导电影。这种方法使用户能够拥有更丰富的模拟体验,因为电影场景的变化就好像轮椅执行了实际上无法执行的动作一样。并且该系统可以只在消费品中实现,从而降低成本。我们开发了一个概念验证,并进行了精确的评估任务,证实了我们的方法可以为屏障模拟提供更丰富的体验。
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