Getting around the aperture problem using point and line correspondences

M. Spetsakis
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引用次数: 1

Abstract

It is known that due to the aperture problem motion cannot be recovered from two frames without additional assumptions. A method is proposed, that uses three frames and point or line correspondences to estimate 3-D motion. The algorithm is linearized, efficient and needs no assumptions other than rigidity. Using redundant points and lines the algorithm exhibits stability in the presence of noise. It has been tested with simulated data under a wide variety of conditions.<>
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利用点和线对应来解决孔径问题
众所周知,由于孔径问题,如果没有额外的假设,就不能从两帧中恢复运动。提出了一种利用三帧和点或线对应来估计三维运动的方法。该算法是线性化的,高效的,除了刚性外不需要任何假设。该算法利用冗余点和冗余线,在存在噪声的情况下表现出稳定性。它已在各种条件下用模拟数据进行了测试。
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