Where to Render: Studying Renderability for IBR of Large-Scale Scenes

Zimu Yi, Ke Xie, Jiahui Lyu, Minglun Gong, Hui Huang
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Abstract

Image-based rendering (IBR) technique enables presenting real scenes interactively to viewers and hence is a key component for implementing VR telepresence. The quality of IBR results depends on the set of pre-captured views, the rendering algorithm used, and the camera parameters of the novel view to be synthesized. Numerous methods were proposed for optimizing the set of captured images and enhancing the rendering algorithms. However, from which regions IBR methods can synthesize satisfactory results is not yet well studied. In this work, we introduce the concept of renderability, which predicts the quality of IBR results at any given viewpoint and view direction. Consequently, the renderability values evaluated for the 5D camera parameter space form a field, which effectively guides viewpoint/trajectory selection for IBR, especially for challenging large-scale 3D scenes. To demonstrate this capability, we designed 2 VR applications: a path planner that allows users to navigate through sparsely captured scenes with controllable rendering quality and a view selector that provides an overview for a scene from diverse and high quality perspectives. We believe the renderability concept, the proposed evaluation method, and the suggested applications will motivate and facilitate the use of IBR in various interactive settings.
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在哪里渲染:研究大规模场景IBR的可渲染性
基于图像的渲染(IBR)技术能够以交互方式将真实场景呈现给观众,因此是实现VR远程呈现的关键组成部分。IBR结果的质量取决于预先捕获的视图集、使用的渲染算法和要合成的新视图的相机参数。提出了许多优化捕获图像集和改进渲染算法的方法。但是,IBR方法能从哪些区域合成满意的结果还没有得到很好的研究。在这项工作中,我们引入了可渲染性的概念,它可以预测任意给定视点和视图方向下IBR结果的质量。因此,评估5D相机参数空间的可渲染性值形成一个字段,该字段有效地指导IBR的视点/轨迹选择,特别是对于具有挑战性的大规模3D场景。为了展示这种能力,我们设计了2个VR应用程序:一个路径规划器,允许用户在具有可控渲染质量的稀疏捕获场景中导航,一个视图选择器,从不同和高质量的角度提供场景概述。我们相信可呈现性概念、建议的评估方法和建议的应用程序将激励和促进IBR在各种交互式环境中的使用。
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