AutoRhythm: A music game with automatic hit-time generation and percussion identification

P. Chen, Tzu-Chun Yeh, J. Jang, Wenshan Liou
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引用次数: 4

Abstract

This paper describes a music rhythm game called AutoRhythm, which can automatically generate the hit time for a rhythm game from a given piece of music, and identify user-defined percussions in real time when a user is playing the game. More specifically, AutoRhythm can automatically generate the hit time of the given music, either locally or via server-based computation, such that users can use the user-supplied music for the game directly. Moreover, to make the rhythm game more realistic, AutoRhythm allows users to interact with the game via any objects that can produce percussion sound, such as a pen or a chopstick hitting on the table. AutoRhythm can identify the percussions in real time while the music is playing. The identification is based on the power spectrum of each frame of the recording which combines percussions and playback music. Based on a test dataset of 12 recordings (with 2455 percussions of 4 types), our experiment indicates an F-measure of 96.79%, which is satisfactory for the purpose of the game. The flexibility of being able to use any user-supplied music for the game and to identify user-defined percussions from any objects available at hand makes the game innovative and unique of its kind.
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自动节奏:一个音乐游戏,具有自动命中时间生成和打击识别
本文描述了一款名为AutoRhythm的音乐节奏游戏,它可以根据给定的音乐片段自动生成节奏游戏的击打时间,并在用户玩游戏时实时识别用户自定义的打击。更具体地说,AutoRhythm可以自动生成给定音乐的播放时间,无论是在本地还是通过基于服务器的计算,这样用户就可以直接在游戏中使用用户提供的音乐。此外,为了使节奏游戏更加逼真,AutoRhythm允许用户通过任何可以产生敲击声音的物体(如钢笔或筷子敲击桌子)与游戏互动。autorrhythm可以在音乐播放时实时识别打击乐。识别是基于每一帧录音的功率谱,它结合了打击乐和回放音乐。基于12个录音的测试数据集(包含4种类型的2455次敲击),我们的实验表明f值为96.79%,这对于游戏的目的是满意的。能够使用任何用户提供的音乐为游戏的灵活性,并识别用户定义的打击从任何对象可用的手,使游戏的创新和独特的类型。
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