A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study

Chelsea Owensby, M. Tomitsch, Callum Parker
{"title":"A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study","authors":"Chelsea Owensby, M. Tomitsch, Callum Parker","doi":"10.1145/3292147.3292218","DOIUrl":null,"url":null,"abstract":"Previous work has highlighted the need for human factors research to not only focus on the passengers inside driverless cars but also consider others who will interact with the car in an urban environment such as pedestrians. In this paper, we position this area of research as a new opportunity for HCI and propose a framework to guide the design of the interactions between driverless cars and pedestrians. The framework draws on HCI literature and our findings from a design study, which focused on designing for the intent and awareness of driverless cars when picking up passengers in a ride-sharing scenario. We designed various interaction design proposals as mockups and tested their acceptance through three rounds of user evaluations. The framework was developed after the second evaluation round and was then applied to revise our design solutions and used in the final evaluation round. The framework offers guidance for breaking down use cases into stages of interactions, specifying the information channels and the interactions between driverless cars and pedestrians, as well as reflecting on how well each solution addresses the user needs.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3292147.3292218","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

Previous work has highlighted the need for human factors research to not only focus on the passengers inside driverless cars but also consider others who will interact with the car in an urban environment such as pedestrians. In this paper, we position this area of research as a new opportunity for HCI and propose a framework to guide the design of the interactions between driverless cars and pedestrians. The framework draws on HCI literature and our findings from a design study, which focused on designing for the intent and awareness of driverless cars when picking up passengers in a ride-sharing scenario. We designed various interaction design proposals as mockups and tested their acceptance through three rounds of user evaluations. The framework was developed after the second evaluation round and was then applied to revise our design solutions and used in the final evaluation round. The framework offers guidance for breaking down use cases into stages of interactions, specifying the information channels and the interactions between driverless cars and pedestrians, as well as reflecting on how well each solution addresses the user needs.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
行人与无人驾驶汽车互动的设计框架:来自乘车共享设计研究的见解
之前的工作强调了人因研究的必要性,不仅要关注无人驾驶汽车内的乘客,还要考虑在城市环境中与汽车互动的其他人,如行人。在本文中,我们将这一研究领域定位为HCI的新机遇,并提出了一个框架来指导无人驾驶汽车和行人之间交互的设计。该框架借鉴了人机交互文献和我们在一项设计研究中的发现,该研究的重点是设计无人驾驶汽车在拼车场景中搭载乘客时的意图和意识。我们设计了各种交互设计方案作为模型,并通过三轮用户评估来测试它们的接受程度。该框架是在第二轮评估后开发的,然后用于修改我们的设计解决方案,并在最后一轮评估中使用。该框架为将用例分解为交互阶段提供了指导,指定了信息渠道和无人驾驶汽车与行人之间的交互,并反映了每个解决方案如何满足用户需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Investigating blind people's preferences when exploring maps using static and rotatable audio-tactile maps at different orientations Days of our lives: family experiences of digital technology use Center of pressure estimation and gait pattern recognition using shoes with photo-reflective sensors Investigating differences between native english and non-native english speakers in interacting with a voice user interface: a case of google home Understanding online collectible card game players' motivations: a survey study with two games
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1