Digital learning environments, multimodal and sensory affordances: reshaping the second language experience for a new era

Martine Pellerin
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引用次数: 1

Abstract

The paper examines how the game Minecraft can be used as a new digital learning environment in the context of second language teaching and learning. It explores how the concepts of digital space and digital place within the new 3D digital environment can contribute to reshaping the language learners’ experience and promote greater engagement in the target language. The study involved one language teacher and his grade 6 (upper elementary) students in a French immersion program in Canada. Digital artifacts created by the students in Minecraft were collected and qualitative analysis was carried out. The findings reveal that the use of a new digital environment allows for the emergence of a sense of digital place (emotional connection), greater engagement, and a sense of agency and control on the part of learners. Higher levels of collaboration, creativity, and imagination were also observed in the language tasks.
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数字学习环境、多模态和感官启示:重塑新时代的第二语言体验
本文探讨了如何在第二语言教学的背景下,将《我的世界》游戏作为一种新的数字学习环境。它探讨了在新的3D数字环境中,数字空间和数字地点的概念如何有助于重塑语言学习者的体验,并促进更多地参与目标语言。这项研究涉及一位语言老师和他在加拿大参加法语浸入式课程的六年级(小学高年级)学生。收集了学生在《我的世界》中创造的数字文物,并进行了定性分析。研究结果表明,使用新的数字环境可以让学习者产生一种数字场所感(情感联系),更大的参与度,以及一种能动性和控制感。在语言任务中也观察到更高水平的协作、创造力和想象力。
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