Efficient Parallel Graph Exploration on Multi-Core CPU and GPU

Sungpack Hong, Tayo Oguntebi, K. Olukotun
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引用次数: 290

Abstract

Graphs are a fundamental data representation that has been used extensively in various domains. In graph-based applications, a systematic exploration of the graph such as a breadth-first search (BFS) often serves as a key component in the processing of their massive data sets. In this paper, we present a new method for implementing the parallel BFS algorithm on multi-core CPUs which exploits a fundamental property of randomly shaped real-world graph instances. By utilizing memory bandwidth more efficiently, our method shows improved performance over the current state-of-the-art implementation and increases its advantage as the size of the graph increases. We then propose a hybrid method which, for each level of the BFS algorithm, dynamically chooses the best implementation from: a sequential execution, two different methods of multicore execution, and a GPU execution. Such a hybrid approach provides the best performance for each graph size while avoiding poor worst-case performance on high-diameter graphs. Finally, we study the effects of the underlying architecture on BFS performance by comparing multiple CPU and GPU systems, a high-end GPU system performed as well as a quad-socket high-end CPU system.
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基于多核CPU和GPU的高效并行图探索
图是一种基本的数据表示形式,已广泛应用于各个领域。在基于图的应用程序中,对图的系统探索(如广度优先搜索(BFS))通常是处理其海量数据集的关键组件。本文提出了一种在多核cpu上实现并行BFS算法的新方法,该方法利用了随机形状的真实世界图实例的基本特性。通过更有效地利用内存带宽,我们的方法比当前最先进的实现显示出更高的性能,并随着图大小的增加而增加其优势。然后,我们提出了一种混合方法,对于每个级别的BFS算法,动态选择最佳实现:顺序执行,两种不同的多核执行方法和GPU执行。这种混合方法为每个图大小提供了最佳性能,同时避免了大直径图的最差性能。最后,我们通过比较多个CPU和GPU系统,高端GPU系统以及四插槽高端CPU系统的性能,研究底层架构对BFS性能的影响。
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