3D measurement of a surface point using a high-speed projector-camera system for augmented reality games

Kota Toma, S. Kagami, K. Hashimoto
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Abstract

In this paper, we describe high-speed 3D position and normal measurement of a specified point of interest using a high-speed projector-camera systems. A special cross line pattern is adaptively projected onto the point of interest and the reflected pattern on an object surface is captured by the camera and analyzed to obtain the position and normal information. The experimental results show that the estimated normal directions were apparently correct and stable except for occasional large errors due to instantaneous detection failures. Based on this measurement system, we describe a game system by which real-time interaction with non-structured 3D real environment is achieved.
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使用增强现实游戏的高速投影相机系统对表面点进行3D测量
在本文中,我们描述了高速三维位置和法向测量的一个特定的兴趣点使用高速投影相机系统。一种特殊的交叉线模式自适应地投射到感兴趣的点上,由相机捕获物体表面上的反射模式并进行分析以获得位置和法线信息。实验结果表明,除了偶尔由于瞬时检测失败而产生较大误差外,估计的法向是正确和稳定的。基于该测量系统,我们描述了一个与非结构化三维真实环境实时交互的游戏系统。
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