An Improved Method for Volume Rendering

Yun Yang, Xing Zhang
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引用次数: 4

Abstract

Volume rendering is known as the generation of a 2D image directly from 3D volumetric data. Because all the voxels participate in the generation of image, rendering time grows dramatically with the resolution and scale of the dataset. This paper presents a new method to accelerate volume rendering. In order to reduce the rendering time, a technique called ray leaping with back-track is proposed, which is to enhance the acceleration ratio.
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改进的体绘制方法
体绘制被称为直接从3D体数据生成2D图像。由于所有体素都参与了图像的生成,因此渲染时间随着数据集的分辨率和规模的增加而急剧增加。本文提出了一种加速体绘制的新方法。为了减少渲染时间,提出了一种提高加速比的光线跳跃回溯技术。
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