Effective educational augmented reality applications: Points to consider

Sevda Kucuk, R. Yilmaz, Y. Goktas
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引用次数: 1

Abstract

A new paradigm, that it is possible to access information in any place at any time, led education researchers to seek methods to permit interactions between the real environment and digital information. Augmented Reality (AR), which provides such an environment of interaction, was consequently developed as a technology that allows interaction between people and information. This technology promises significant potential if integrated into education. The purpose of this study is to present important factors to consider while developing an effective educational AR applications. The analysis, design, development, and implementation of educational AR applications are examined. This is a case study. The sample consisted of 42 senior undergraduate students, who had experience with educational AR technology. Structured interview form was used as the data collection tool. According to the findings, the participants focused especially on software selection in the analysis phase. They reported that easy interfacing of the program, multimedia support, the environment where the application is to be implemented, and the related devices to be used should be carefully considered. In the design and development phases, it is important to determine whether the application is appropriate to the target population, the content, and the purpose. In the implementation phase, it is important to provide the necessary technical sub-structure and the physical environment; to inform the students about the program, materials, purpose, and potential outcomes; and to provide them with equal opportunities in the application. The results obtained in this study can be used to guide future educational implementations and research studies on AR technology.
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有效的教育增强现实应用:需要考虑的要点
在任何地点、任何时间都可以获取信息,这一新的范式促使教育研究人员寻求允许真实环境和数字信息之间相互作用的方法。因此,提供这种交互环境的增强现实(AR)作为一种允许人与信息之间交互的技术而发展起来。如果将这项技术整合到教育中,将会带来巨大的潜力。本研究的目的是提出在开发有效的教育AR应用时需要考虑的重要因素。分析,设计,开发和实现教育AR应用程序进行了审查。这是一个案例研究。样本由42名具有教育AR技术经验的高年级本科生组成。采用结构化访谈表格作为数据收集工具。根据调查结果,参与者特别关注分析阶段的软件选择。他们报告说,应该仔细考虑程序的易于接口,多媒体支持,应用程序实施的环境以及要使用的相关设备。在设计和开发阶段,确定应用程序是否适合目标人群、内容和目的是很重要的。在实施阶段,重要的是提供必要的技术子结构和物理环境;告知学生项目、材料、目的和潜在结果;并在申请中给予他们平等的机会。本研究的结果可用于指导未来AR技术的教育实施和研究。
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