Artist-driven crowd authoring tools

D. Maupu, Emanuele Goffredo, N. Hylton, Mungo Pay, M. Prazák
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引用次数: 1

Abstract

While crowd simulation frameworks can be very powerful for virtual crowd generation, in a VFX context they can also be unwieldy due to their chaotic nature. Small changes on the inputs can produce markedly different results, which can be problematic when attempting to adhere to a director's vision. Artist driven tools allow much more flexibility when constructing scenes, speed up turn-around time and can produce extremely dynamic crowd shots. To generate virtual crowds, Double Negative VFX (Dneg) has recently transitioned from an in-house standalone simulation-based solution to an artist-driven framework integrated into SideFX's Houdini.
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艺术家驱动的群体创作工具
虽然人群模拟框架对于虚拟人群生成非常强大,但在视觉特效环境中,由于其混乱的性质,它们也可能变得笨拙。输入的微小变化可能产生明显不同的结果,这在试图坚持董事的愿景时可能会产生问题。艺术家驱动的工具在构建场景时允许更大的灵活性,加快周转时间,并可以产生非常动态的人群镜头。为了生成虚拟人群,Double Negative VFX (Dneg)最近从内部独立的基于模拟的解决方案过渡到集成到SideFX的Houdini中的艺术家驱动框架。
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