Development of Virtual Reality Applications as a Media for Digitizing Cultural Heritage in the Historic Building of the Banten Caringin Mosque

E. Junaedi, Fithri Wulandari, I. Icha
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Abstract

The Caringin Banten Mosque is a historic relic that must be preserved and introduced to the public, but the condition of the historic mosque in Banten is no longer visible, therefore digitalization is needed so that people can know the historical events of the mosque. The technology that can be used to digitize the mosque building is Virtual Reality, which is a technology that allows users to see and interact with an environment that is simulated by a computer, so that users feel they are in that environment. Virtual Reality can be applied to various devices, one of which is currently widely used, namely Android. The purpose of this research is to produce a Virtual Reality application for the Caringin Banten Mosque based on an Android smartphone, with the hope of making it easier for the public to know and learn about the historical heritage of the Caringin Banten Mosque. This research method uses the Waterfall model from the SDLC. The stages are divided into 6 namely: System modeling, Software requirements analysis, Design, Coding, Testing and Maintenance. The author uses Blender software to create three-dimensional objects, then uses Unity software to create virtual reality applications. Based on testing, the application
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虚拟现实技术在万丹卡林清真寺历史建筑文化遗产数字化中的应用
Caringin万丹清真寺是历史遗迹,必须保存并向公众介绍,但万丹历史清真寺的状况已不再可见,因此需要数字化,以便人们可以了解清真寺的历史事件。可用于将清真寺建筑数字化的技术是虚拟现实,这是一种允许用户看到计算机模拟的环境并与之互动的技术,因此用户感觉他们就在那个环境中。虚拟现实可以应用于各种设备,其中一个是目前使用广泛的,即Android。本研究的目的是制作一个基于Android智能手机的Caringin Banten清真寺的虚拟现实应用程序,希望能让公众更容易地了解和了解Caringin Banten清真寺的历史遗产。本研究方法采用SDLC中的瀑布模型。阶段分为6个,即:系统建模、软件需求分析、设计、编码、测试和维护。作者使用Blender软件创建三维物体,然后使用Unity软件创建虚拟现实应用程序。基于测试,应用程序
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