{"title":"3D shape estimation and texture generation using texture foreshortening cues","authors":"J. Colombe","doi":"10.1109/AIPR.2006.6","DOIUrl":null,"url":null,"abstract":"The surfaces of 3D objects may be represented as a connected distribution of surface patches that point in various directions with respect to the observer. Viewpoint-normal patches are those whose tangent plane is perpendicular to the line of sight. Foreshortening of surface patches results from their obliquity, with a directional wavelength compression, and an accompanying 1-dimensional stretching of the spatial frequency distribution. This stretching of spatial frequency distributions was used to generate plausible depth illusions via local foreshortening of surface textures rendered from a stretched spatial frequency envelope. Texture foreshortening cues were exploited by a multi-stage image analysis method that revealed local dominant orientation, degree of orientation dominance, relative power in spatial frequencies at a given orientation, and a measure of local surface obliquity, which provides incomplete but useful information in a multi-cue depth estimation framework.","PeriodicalId":375571,"journal":{"name":"35th IEEE Applied Imagery and Pattern Recognition Workshop (AIPR'06)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"35th IEEE Applied Imagery and Pattern Recognition Workshop (AIPR'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIPR.2006.6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The surfaces of 3D objects may be represented as a connected distribution of surface patches that point in various directions with respect to the observer. Viewpoint-normal patches are those whose tangent plane is perpendicular to the line of sight. Foreshortening of surface patches results from their obliquity, with a directional wavelength compression, and an accompanying 1-dimensional stretching of the spatial frequency distribution. This stretching of spatial frequency distributions was used to generate plausible depth illusions via local foreshortening of surface textures rendered from a stretched spatial frequency envelope. Texture foreshortening cues were exploited by a multi-stage image analysis method that revealed local dominant orientation, degree of orientation dominance, relative power in spatial frequencies at a given orientation, and a measure of local surface obliquity, which provides incomplete but useful information in a multi-cue depth estimation framework.