Almost minimum-redundancy construction of balanced codes using limited-precision integers

Danny Dubé, Mounir Mechqrane
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引用次数: 2

Abstract

We present a technique based on permutations, the well known arcade game Pacman, and limited-precision integers to encode data into balanced codewords. The redundancy that is introduced by the encoding is particularly low. The results are noticeably better than those of previous work. Still, the resources required by our technique remain modest: there is no need for costly calculations using large integers and the time and space complexity for encoding or decoding a block is linear.
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利用有限精度整数的平衡码的几乎最小冗余构造
我们提出了一种基于排列、著名的街机游戏吃豆人和有限精度整数的技术,将数据编码为平衡码字。由编码引入的冗余度特别低。结果明显优于以往的工作。尽管如此,我们的技术所需的资源仍然是适度的:不需要使用大整数进行昂贵的计算,编码或解码块的时间和空间复杂性是线性的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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