Gongwei Zhang, M. Dong, Long Zheng, Deze Zeng, M. Guo
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引用次数: 0
Abstract
Recently, pervasive computing has become a very hot research field. Future Creation Lab., Olympus Corp. and the University of Aizu are working on this future technology to facilitate people¿s everyday life. The system we have proposed is named UMP-Percomp, a ubiquitous multiprocessor-based pipeline processing architecture to support high performance pervasive application development. Until now, we have implemented a prototype system to evaluate the performance of the architecture. However, the structure of the prototype system has some limitations: lack of scalability, inefficient pipeline algorithm, and do not do anything if there is lack of available PEs. So we modify the design to change these disadvantages. We add a UDP server to each component to support scalability and component substitution. We design a parallel algorithm to maximum the usage of PEs, and we also consider the situation of lacking suitable PEs. Finally, we do an experiment on the new system to compare with the old system.
近年来,普适计算已成为一个非常热门的研究领域。未来创造实验室。美国奥林巴斯公司(Olympus Corp.)和日本会津大学(University of Aizu)正在研究这种未来技术,以方便人们的日常生活。我们提出的系统被命名为UMP-Percomp,这是一种无处不在的基于多处理器的流水线处理体系结构,用于支持高性能的普适应用程序开发。到目前为止,我们已经实现了一个原型系统来评估架构的性能。然而,原型系统的结构存在一些局限性:缺乏可扩展性,管道算法效率低下,如果缺乏可用的pe,则不做任何事情。所以我们修改设计来改变这些缺点。我们为每个组件添加一个UDP服务器,以支持可伸缩性和组件替换。为了最大限度地利用pe,我们设计了一种并行算法,并考虑了缺乏合适pe的情况。最后,对新系统进行了实验,并与旧系统进行了比较。