On Objective and Subjective Quality of 6DoF Synthesized Live Immersive Videos

Yuan-Chun Sun, Shengkun Tang, Ching-Ting Wang, Cheng-Hsin Hsu
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Abstract

We address the problem of quantifying the perceived quality in 6DoF (Degree-of-Freedom) live immersive video in two steps. First, we develop a set of tools to generate (or collect) datasets in a photorealistic simulator, AirSim. Using these tools, we get to change diverse settings of live immersive videos, such as scenes, trajectories, camera placements, and encoding parameters. Second, we develop objective and subjective evaluation procedures, and carry out evaluations on a sample immersive video codec, MPEG MIV, using our own dataset. Several insights were found through our experiments: (1) the two synthesizers in TMIV produce comparable target view quality, but RVS runs 2 times faster; (2) Quantization Parameter (QP) is a good control knob to exercise target view quality and bitrate, but camera placements (or trajectories) also impose significant impacts; and (3) overall subjective quality has strong linear/rank correlation with subjective similarity, sharpness, and color. These findings shed some light on the future research problems for the development of emerging applications relying on immersive interactions.
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六自由度合成现场沉浸式视频的主客观质量研究
我们分两步解决了6DoF(自由度)实时沉浸式视频的感知质量量化问题。首先,我们开发了一套工具来生成(或收集)数据集在一个逼真的模拟器,AirSim。使用这些工具,我们可以改变现场沉浸式视频的各种设置,例如场景,轨迹,摄像机位置和编码参数。其次,我们开发了客观和主观的评估程序,并使用我们自己的数据集对示例沉浸式视频编解码器MPEG MIV进行了评估。通过我们的实验,我们发现了一些见解:(1)TMIV中的两个合成器产生相当的目标视图质量,但RVS运行速度快2倍;(2)量化参数(QP)可以很好地控制目标视场质量和比特率,但摄像机位置(或轨迹)也会对目标视场质量和比特率产生重大影响;(3)总体主观素质与主观相似性、主观清晰度和主观色彩具有较强的线性/等级相关性。这些发现为依赖沉浸式交互的新兴应用开发的未来研究问题提供了一些启示。
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