An efficient algorithm for the physical mapping of clustered task graphs onto multiprocessor architectures

N. Koziris, M. Romesis, P. Tsanakas, G. Papakonstantinou
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引用次数: 85

Abstract

The most important issue in sequential program parallelisation is the efficient assignment of computations into different processing elements. In the past, too many approaches were devoted in efficient program parallelization considering various models for the parallel programs and the target architectures. The most widely used parallelism description model is the task graph model with precedence constraints. Nevertheless, as far as physical mapping of tasks onto parallel architectures is concerned little research has given practical results. It is well known that the physical mapping problem is NP-hard in the strong sense, thus allowing only for heuristic approaches. Most researchers or tool programmers use exhaustive algorithms, or the classical method of simulated annealing. This paper presents an alternative approach onto the mapping problem. Given the graph of clustered tasks, and the graph of the target distributed architecture, our heuristic finds a mapping by first placing the highly communicative tasks on adjacent nodes of the processor network. Once these "backbone" tasks are mapped there is no backtracking, thus achieving low complexity. Therefore, the remaining tasks are placed beginning from those close to the "backbone" tasks. The paper concludes with performance and comparison results which reveal the method's efficiency.
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聚类任务图到多处理器架构物理映射的有效算法
顺序程序并行化中最重要的问题是将计算有效地分配到不同的处理元素中。过去,考虑到并行程序的各种模型和目标体系结构,有太多的方法致力于高效的程序并行化。最广泛使用的并行描述模型是具有优先约束的任务图模型。然而,就任务到并行架构的物理映射而言,很少有研究给出实际结果。众所周知,物理映射问题在强意义上是np困难的,因此只允许启发式方法。大多数研究人员或工具程序员使用穷举算法,或模拟退火的经典方法。本文提出了解决映射问题的另一种方法。给定集群任务图和目标分布式架构图,我们的启发式算法首先将高通信任务放置在处理器网络的相邻节点上,从而找到映射。一旦这些“骨干”任务被映射,就没有回溯,从而实现低复杂性。因此,剩余的任务从那些接近“骨干”任务开始放置。最后给出了性能和对比结果,表明了该方法的有效性。
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