{"title":"Evaluation of wireless multi-hop localization game for entertainment computing","authors":"T. Takenaka, H. Mineno, T. Mizuno","doi":"10.1109/PIMRC.2008.4699734","DOIUrl":null,"url":null,"abstract":"We have developed a wireless multi-hop localization game, i.e., a war game, based on a classical field game. The players use mobile game consoles with ad-hoc networking capability and play the game on a field. The fundamental concept underlying a wireless multi-hop localization game is that players on a team establish an ad-hoc network to estimate their positions and then compete for positioning accuracy with other teams by using a multi-hop localization technique. Simulation revealed that velocity and obstruction position were the key parameters in playing the war game. The simulation results demonstrated that the proposed game made a good use of the ad-hoc networking capability.","PeriodicalId":125554,"journal":{"name":"2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PIMRC.2008.4699734","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
We have developed a wireless multi-hop localization game, i.e., a war game, based on a classical field game. The players use mobile game consoles with ad-hoc networking capability and play the game on a field. The fundamental concept underlying a wireless multi-hop localization game is that players on a team establish an ad-hoc network to estimate their positions and then compete for positioning accuracy with other teams by using a multi-hop localization technique. Simulation revealed that velocity and obstruction position were the key parameters in playing the war game. The simulation results demonstrated that the proposed game made a good use of the ad-hoc networking capability.