Multi-view gesture annotations in image-based 3D reconstructed scenes

B. Nuernberger, Kuo-Chin Lien, Lennon Grinta, Chris Sweeney, M. Turk, Tobias Höllerer
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引用次数: 20

Abstract

We present a novel 2D gesture annotation method for use in image-based 3D reconstructed scenes with applications in collaborative virtual and augmented reality. Image-based reconstructions allow users to virtually explore a remote environment using image-based rendering techniques. To collaborate with other users, either synchronously or asynchronously, simple 2D gesture annotations can be used to convey spatial information to another user. Unfortunately, prior methods are either unable to disambiguate such 2D annotations in 3D from novel viewpoints or require relatively dense reconstructions of the environment. In this paper, we propose a simple multi-view annotation method that is useful in a variety of scenarios and applicable to both very sparse and dense 3D reconstructions. Specifically, we employ interactive disambiguation of the 2D gestures via a second annotation drawn from another viewpoint, triangulating two drawings to achieve a 3D result. Our method automatically chooses an appropriate second viewpoint and uses image-based rendering transitions to keep the user oriented while moving to the second viewpoint. User experiments in an asynchronous collaboration scenario demonstrate the usability of the method and its superiority over a baseline method. In addition, we showcase our method running on a variety of image-based reconstruction datasets and highlight its use in a synchronous local-remote user collaboration system.
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基于图像的三维重构场景中的多视图手势标注
我们提出了一种新的二维手势标注方法,用于基于图像的三维重建场景,并应用于协同虚拟和增强现实。基于图像的重建允许用户使用基于图像的呈现技术虚拟地探索远程环境。为了与其他用户进行同步或异步协作,可以使用简单的2D手势注释将空间信息传递给另一个用户。不幸的是,之前的方法要么无法从新的视角在3D中消除这种2D注释的歧义,要么需要对环境进行相对密集的重建。在本文中,我们提出了一种简单的多视图标注方法,该方法适用于各种场景,并且适用于非常稀疏和密集的3D重建。具体来说,我们通过从另一个视点绘制的第二个注释来使用2D手势的交互式消歧,对两个绘图进行三角测量以获得3D结果。我们的方法自动选择合适的第二个视点,并使用基于图像的呈现转换,在移动到第二个视点时保持用户面向。异步协作场景中的用户实验证明了该方法的可用性及其优于基线方法的优点。此外,我们还展示了在各种基于图像的重建数据集上运行我们的方法,并强调了它在同步本地-远程用户协作系统中的使用。
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