Usage of Vocal Emotion Recognition as a Game Mechanism

Thomas Aubart, K. Ochi, Y. Obuchi
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引用次数: 1

Abstract

The main purpose of this research is to see how voice-centric gameplay could impact a video game experience. The game we developed resembles a visual novel, the main difference being that the player has to vocally express his/her emotion to choose a path and to progress in the story. We'll see how the emotion-triggered game mechanism fares when combined with an unpopular video game feature, the usage of voice as a controller.
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声音情绪识别作为一种游戏机制的应用
这项研究的主要目的是了解以语音为中心的游戏玩法如何影响电子游戏体验。我们开发的游戏类似于视觉小说,主要区别在于玩家必须通过声音表达自己的情感来选择道路并在故事中前进。我们将看到当情感触发游戏机制与不受欢迎的电子游戏功能(即使用语音作为控制器)结合在一起时的表现。
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