An Integrated Design of World-in-Miniature Navigation in Virtual Reality

Samuel Truman, S. Mammen
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引用次数: 3

Abstract

Navigation is considered one of the most fundamental challenges in Virtual Reality (VR) and has been extensively researched [11]. The world-in-miniature (WIM) navigation metaphor allows users to travel in large-scale virtual environments (VEs) regardless of available physical space while maintaining a high-level overview of the VE. It relies on a hand-held, scaled-down duplicate of the entire VE, where the user’s current position is displayed, and an interface provided to introduce his/her next movements [17]. There are several extensions to deal with challenges of this navigation technique, e.g. scaling and scrolling [23]. In this work, a WIM is presented that integrates state-of-the-art research insights and incorporates additional features that became apparent during the integration process. These features are needed to improve user interactions and to provide both look-ahead and post-travel feedback. For instance, a novel occlusion handling feature hides the WIM geometry in a rounded space reaching from the user’s hand to his/her forearm. This allows the user to interact with occluded areas of the WIM such as buildings. Further extensions include different visualizations for occlusion handling, an interactive preview screen, post-travel feedback, automatic WIM customization, a unified diegetic UI design concerning WIM and user representation, and an adaptation of widely established gestures to control scaling and scrolling of the WIM. Overall, the presented WIM design integrates and extends state-of-the-art interaction tasks and visualization concepts to overcome open conceptual gaps and to provide a comprehensive practical solution for traveling in VR.
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虚拟现实中微缩世界导航的集成设计
导航被认为是虚拟现实(VR)中最基本的挑战之一,并得到了广泛的研究[11]。微缩世界(world-in-miniature, WIM)导航隐喻允许用户在不考虑可用物理空间的情况下,在大规模虚拟环境(virtual environments, VE)中旅行,同时保持对VE的高层次概述。它依赖于一个手持的、按比例缩小的整个VE复制品,其中显示用户的当前位置,并提供一个界面来介绍他/她的下一个动作[17]。有几个扩展来处理这种导航技术的挑战,例如缩放和滚动[23]。在这项工作中,提出了一个集成了最先进的研究见解并结合了在集成过程中变得明显的附加功能的WIM。需要这些功能来改善用户交互,并提供事前和事后反馈。例如,一种新的遮挡处理功能将WIM几何图形隐藏在从用户的手到他/她的前臂的圆形空间中。这允许用户与WIM的遮挡区域(如建筑物)进行交互。进一步的扩展包括不同的遮挡处理可视化,交互式预览屏幕,行程后反馈,自动WIM定制,关于WIM和用户表示的统一叙事UI设计,以及广泛建立的手势来控制WIM的缩放和滚动的适应。总体而言,所提出的WIM设计集成并扩展了最先进的交互任务和可视化概念,以克服开放的概念差距,并为VR旅行提供全面的实用解决方案。
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