Accelerated multi-view stereo using parallel processing capababilities of the GPUS

O. Moslah, A. Valles-Such, V. Guitteny, Serge Couvet, Sylvie Philipp-Foliguet
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引用次数: 7

Abstract

This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel processing capababilities of the GPUs. Our system takes as input a set of calibrated photographs and produces a textured 3D mesh of the scene. The pipeline is divided into three parts: dense stereo matching, multi-view correspondence linking and 3D model generation. First, we use a combined vertical aggregation and dynamic programming (DP) scheme to produce disparity maps between pairs of photographs. Then, the depth maps are computed using a multi-view correspondence linking algorithm. Finally, we use a Delaunay triangulation algorithm and texture mapping to produce the 3D model of the scene.
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使用gpu的并行处理能力加速多视图立体
本文提出了一种利用gpu的并行处理能力来加速实现多视点立体流水线的方法。我们的系统将一组经过校准的照片作为输入,并生成场景的纹理3D网格。该管道分为密集立体匹配、多视图对应链接和三维模型生成三个部分。首先,我们使用垂直聚合和动态规划(DP)相结合的方案来生成照片对之间的视差图。然后,使用多视图对应链接算法计算深度图。最后,我们使用Delaunay三角剖分算法和纹理映射来生成场景的三维模型。
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