{"title":"Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating","authors":"Wei Hong Lo, H. Regenbrecht, S. Zollmann","doi":"10.1145/3489849.3489906","DOIUrl":null,"url":null,"abstract":"The maturity of augmented reality (AR) technology and research now paves the way for dissemination of AR outside of the laboratory. However, it is still under-explored which factors are influencing the user experience of an AR application. In this poster, we describe some of the technical factors that could influence the user experience. We focus on a use-case in the field of on-site sports spectating with mobile AR. We present a study design which analyzes the influence of latency, registration accuracy, and jitter as factors on AR user experience.","PeriodicalId":345527,"journal":{"name":"Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3489849.3489906","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The maturity of augmented reality (AR) technology and research now paves the way for dissemination of AR outside of the laboratory. However, it is still under-explored which factors are influencing the user experience of an AR application. In this poster, we describe some of the technical factors that could influence the user experience. We focus on a use-case in the field of on-site sports spectating with mobile AR. We present a study design which analyzes the influence of latency, registration accuracy, and jitter as factors on AR user experience.