UK Experiences of Using Coalition Battle Management Language

Adam Brook
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引用次数: 4

Abstract

The development of Coalition Battle Management Language (C-BML) has provided a new set of tools to enable C2-Simulation interoperability to be achieved using common, international standards rather than the customised and sometimes ad hoc methods used previously. Furthermore, it permits complex, multi-national coalition federations to be designed and executed. NATO MSG-048 was established in 2006 to evaluate C-BML as a practical means of achieving C2-Simulation interoperability and as part of its chartered activities conducted a number of C-BML experiments culminating in an ambitious experiment in November 2009. MSG-085 has been established to build on the earlier work of MSG-048 and its programme of work includes focussed experimentation and evaluation of different C-BML systems. This paper addresses issues in early implementation of C-BML for the next generation of C-BML, including multiple simulations, translators, the Military Scenario Definition Language, and C-BML middleware. This paper is intended to complement companion papers on servers and grammar in a session on distributed military simulation in coalitions.
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英国使用联合作战管理语言的经验
联盟战斗管理语言(C-BML)的发展提供了一套新的工具,使c2 -模拟互操作性能够使用通用的国际标准来实现,而不是以前使用的定制的和有时特别的方法。此外,它还允许设计和执行复杂的多国联盟联盟。北约MSG-048于2006年建立,用于评估C-BML作为实现c2 -模拟互操作性的实用手段,并作为其特许活动的一部分进行了大量C-BML实验,最终在2009年11月进行了一项雄心勃勃的实验。MSG-085是在MSG-048早期工作的基础上建立的,其工作方案包括对不同的C-BML系统进行重点实验和评估。本文讨论了下一代C-BML早期实现中的问题,包括多种模拟、翻译、军事场景定义语言和C-BML中间件。本文旨在补充关于联盟中分布式军事模拟会议中服务器和语法的同伴论文。
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