{"title":"Digital Privacy Detectives: An Interactive Game for Classrooms","authors":"Caroline D. Hardin, Jennifer Dalsen","doi":"10.1109/COMPSAC48688.2020.00033","DOIUrl":null,"url":null,"abstract":"To address a gap in digital privacy education, the authors created a theoretically informed interactive game to help middle and high school students gain a systems thinking perspective of the sociocultural aspect of negotiating digital privacy. The game has been run at three technology conferences, from which pilot data shows students gaining new skills in conceptualizing how (in addition to discretion and technology literacy) they can perform digital privacy socioculturally to resolve the tensions between their figured worlds. In addition, a lesson plan and a website have been created to help teachers access and utilize this game. This paper discusses the theoretical framework, design decisions, pilot data, and future work planned for Digital Privacy Detectives.","PeriodicalId":430098,"journal":{"name":"2020 IEEE 44th Annual Computers, Software, and Applications Conference (COMPSAC)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 44th Annual Computers, Software, and Applications Conference (COMPSAC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COMPSAC48688.2020.00033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
To address a gap in digital privacy education, the authors created a theoretically informed interactive game to help middle and high school students gain a systems thinking perspective of the sociocultural aspect of negotiating digital privacy. The game has been run at three technology conferences, from which pilot data shows students gaining new skills in conceptualizing how (in addition to discretion and technology literacy) they can perform digital privacy socioculturally to resolve the tensions between their figured worlds. In addition, a lesson plan and a website have been created to help teachers access and utilize this game. This paper discusses the theoretical framework, design decisions, pilot data, and future work planned for Digital Privacy Detectives.