Phisit Pornpongtechavanich, P. Nilsook, P. Wannapiroon
{"title":"Intelligent Composable Education System","authors":"Phisit Pornpongtechavanich, P. Nilsook, P. Wannapiroon","doi":"10.1109/RI2C56397.2022.9910265","DOIUrl":null,"url":null,"abstract":"Today's technology has evolved greatly which will help need response of economy, business, exports, daily life. In education, modern intelligent technology has always been applied in teaching and learning. Technology leaders like Gartner are identifying new technologies every year. In this research, Technology Intelligent Composable Business has applied to Intelligent Composable Education and the technology of Total Experience has been used together with Game Motivation, study how to play Gamers In this research, it will be an analysis research. Synthesize system components Gamers' Total Experience, Game Motivation, Intelligent Composable Education and Education Digital Manpower to help them more in the field of computer that they like. Developed system will be in the future can be help evaluate and make decisions for students who are gamers can study more directly. They are Digital Manpower to develop the country in the future, the results Analysis and Synthesis elements Gamers' Total Experience, Game Motivation, Intelligent Composable Education and Education Digital Manpower. There are selected purposively nine people used as experts. each with more than five years of relevant experience. Evaluate from the analysis and synthesis elements. The results of the research found that the synthetic components at a very suitable level. These can bring various elements to develop an ICES in the future as a system to help decide on further studies.","PeriodicalId":403083,"journal":{"name":"2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RI2C56397.2022.9910265","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Today's technology has evolved greatly which will help need response of economy, business, exports, daily life. In education, modern intelligent technology has always been applied in teaching and learning. Technology leaders like Gartner are identifying new technologies every year. In this research, Technology Intelligent Composable Business has applied to Intelligent Composable Education and the technology of Total Experience has been used together with Game Motivation, study how to play Gamers In this research, it will be an analysis research. Synthesize system components Gamers' Total Experience, Game Motivation, Intelligent Composable Education and Education Digital Manpower to help them more in the field of computer that they like. Developed system will be in the future can be help evaluate and make decisions for students who are gamers can study more directly. They are Digital Manpower to develop the country in the future, the results Analysis and Synthesis elements Gamers' Total Experience, Game Motivation, Intelligent Composable Education and Education Digital Manpower. There are selected purposively nine people used as experts. each with more than five years of relevant experience. Evaluate from the analysis and synthesis elements. The results of the research found that the synthetic components at a very suitable level. These can bring various elements to develop an ICES in the future as a system to help decide on further studies.