Categorizations of World War II in Videogames

E. Sørensen, J. Schank
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Abstract

WWII remains a popular adaptation for videogames seventy years after its end, yet, what kind of war is depicted through these games? With inspiration drawn from Ethnomethodology, this article asks which cues WWII first person shooters, strategy games and flight simulation provide players with to categorize WWII. Eight different categorizations are identified. Even though preferred categorizations are found in each of the three genres analyzed, each game invites players to categorize WWII in several different ways. Moreover, it is shown that the sequentiality of these different categorizations is crucial for the way in which players are led to engage in virtual military engagements. They are offered varied moral orders and varied moral engagements.
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第二次世界大战在电子游戏中的分类
第二次世界大战在结束70年后仍然是电子游戏的流行改编,然而,这些游戏描绘了什么样的战争?受民族方法论的启发,本文将探讨第一人称射击游戏、战略游戏和飞行模拟游戏为玩家提供了哪些线索来对二战进行分类。确定了八种不同的分类。尽管在所分析的三种类型中都可以找到偏好的分类,但每款游戏都会让玩家以不同的方式对二战进行分类。此外,这些不同分类的顺序对于引导玩家参与虚拟军事交战的方式至关重要。他们被赋予各种各样的道德秩序和各种各样的道德义务。
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