Reflection vector shading hardware

D. Voorhies, Jim Foran
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引用次数: 100

Abstract

Surface reflections of an environment can be rendered in real time if hardware calculates an unnormalized reflection vector at each pixel. Conventional perspective-correct texture hardware can then be leveraged to draw high-quality reflections of an environment or specular highlights in real time. This fully accommodates area light sources, allows a local viewer to move interactively, and is especially well suited to the inspection of surface orientation and curvature. By emphasizing the richness of the incoming illumination rather than physical surface properties, it represents a new direction for real-time shading hardware.
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反射矢量着色硬件
如果硬件在每个像素处计算非标准化反射向量,则可以实时渲染环境的表面反射。然后可以利用传统的透视正确纹理硬件来绘制高质量的环境反射或实时高光。这完全容纳了区域光源,允许本地观看者互动移动,特别适合检查表面方向和曲率。通过强调入射光照的丰富性而不是物理表面属性,它代表了实时着色硬件的新方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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