Borja Sañudo-Corrales, A. Sánchez-Oliver, M. C. D. Río-Rama
{"title":"Gamification and New Technologies to Promote Healthy Lifestyles and Its Role in Creative Industries","authors":"Borja Sañudo-Corrales, A. Sánchez-Oliver, M. C. D. Río-Rama","doi":"10.1007/978-3-319-99590-8_8","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":416008,"journal":{"name":"Innovation, Technology, and Knowledge Management","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Innovation, Technology, and Knowledge Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-319-99590-8_8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}