Depth Perception in Projective Augmented Reality: An Evaluation of Advanced Visualization Techniques

F. Heinrich, Kai Bornemann, K. Lawonn, C. Hansen
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引用次数: 15

Abstract

Augmented reality (AR) is a promising tool to convey useful information at the place where it is needed. However, perceptual issues with augmented reality visualizations affect the estimation of distances and depth and thus can lead to critically wrong assumptions. These issues have been successfully investigated for video see-through modalities. Moreover, advanced visualization methods encoding depth information by displaying additional depth cues were developed. In this work, state-of-the-art visualization concepts were adopted for a projective AR setup. We conducted a user study to assess the concepts’ suitability to convey depth information. Participants were asked to sort virtual cubes by using the provided depth cues. The investigated visualization concepts consisted of conventional Phong shading, a virtual mirror, depth-encoding silhouettes, pseudo-chromadepth rendering and an illustrative visualization using supporting line depth cues. Besides different concepts, we altered between a monoscopic and a stereoscopic display mode to examine the effects of stereopsis. Consistent results across variables show a clear ranking of examined concepts. The supporting lines approach and the pseudo-chromadepth rendering performed best. Stereopsis was shown to provide significant advantages for depth perception, while the current visualization technique had only little effect on investigated measures in this condition. However, similar results were achieved using the supporting lines and the pseudo-chromadepth concepts in a monoscopic setup. Our study showed the suitability of advanced visualization concepts for the rendering of virtual content in projective AR. Specific depth estimation results contribute to the future design and development of applications for these systems.
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投影增强现实中的深度感知:对先进可视化技术的评价
增强现实(AR)是一种很有前途的工具,可以在需要的地方传递有用的信息。然而,增强现实可视化的感知问题会影响距离和深度的估计,从而可能导致严重错误的假设。这些问题已经成功地研究了视频透视模式。此外,还开发了通过显示附加深度线索来编码深度信息的高级可视化方法。在这项工作中,最先进的可视化概念被用于投影AR设置。我们进行了一项用户研究,以评估概念是否适合传达深度信息。参与者被要求使用提供的深度线索对虚拟立方体进行排序。所研究的可视化概念包括传统的Phong阴影,虚拟镜子,深度编码轮廓,伪色度渲染和使用支持线深度线索的解释性可视化。除了不同的概念,我们改变了单眼和立体显示模式来检查立体视觉的影响。跨变量的一致结果显示了被检查概念的明确排名。支持线方法和伪色度渲染效果最好。立体视觉在深度感知方面具有显著优势,而目前的可视化技术对深度感知的影响很小。然而,在单镜设置中使用支持线和伪色度概念获得了类似的结果。我们的研究显示了先进的可视化概念在投影AR中呈现虚拟内容的适用性。具体的深度估计结果有助于这些系统的未来设计和应用程序的开发。
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