H. Mayer, F. Leberl, A. Bornik, Joachim Bauer, K. Karner
{"title":"Multiresolution texture for photorealistic rendering","authors":"H. Mayer, F. Leberl, A. Bornik, Joachim Bauer, K. Karner","doi":"10.1109/SCCG.2001.945345","DOIUrl":null,"url":null,"abstract":"This paper presents a method to automatically calculate texture maps for a given 3D object from a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling has been done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach, the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis.","PeriodicalId":331436,"journal":{"name":"Proceedings Spring Conference on Computer Graphics","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Spring Conference on Computer Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCCG.2001.945345","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14
Abstract
This paper presents a method to automatically calculate texture maps for a given 3D object from a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling has been done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach, the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis.