TAECon, a web-based platform to promote STEM

I. Boada, Antonio Rodríguez-Benítez, Berta Llenas, Pau Xiberta
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引用次数: 1

Abstract

In this paper, we present TAECon, a web-based platform designed to support STEM promotion sessions carried out by the Polytechnic School of Girona's University at higher schools. The platform combines gamification, serious games, content editors, and automatic correction strategies in a single framework. TAECon is used to prepare game sessions that turn around a central story with eight main characters from different ethnicities and genders that have to recover their identification cards. Players working in groups or individually and in face-to-face or virtual sessions have specific editors to design and enter solutions of challenges (or problems) and enigmas (or subproblems) created by STEM experts using the content editors of the platform. According to the type of enigma correction techniques automatically evaluate responses and assign the corresponding reward. The platform has been used by more than a thousand students from fifty secondary schools. To collect the platform impressions more than 250 students answered a questionnaire and 17 secondary school teachers were interviewed. As reported by the information collected, the platform was appreciated by both students and teachers. Users enjoyed the challenges and the game sessions. To conclude, TAECon can be considered a good strategy to promote STEM.
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TAECon,一个促进STEM的网络平台
在本文中,我们介绍了TAECon,这是一个基于网络的平台,旨在支持赫罗纳大学理工学院在高等学校开展的STEM推广会议。该平台将游戏化、严肃游戏、内容编辑器和自动纠错策略整合到一个框架中。TAECon是一种以8名不同种族和性别的主人公为中心,以找回身份证为主题的游戏。团队或个人、面对面或虚拟会议的玩家有特定的编辑器来设计和输入由STEM专家使用平台的内容编辑器创建的挑战(或问题)和谜题(或子问题)的解决方案。根据谜题的类型,纠正技术自动评估反应并分配相应的奖励。该平台已被来自50所中学的1000多名学生使用。为了收集对平台的印象,超过250名学生回答了一份问卷,并采访了17名中学教师。从收集到的信息来看,该平台得到了学生和老师的一致好评。用户喜欢挑战和游戏环节。综上所述,TAECon可以被认为是促进STEM的好策略。
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