Saffa Raihan Zainal Abidin, Siti Fadzilah Mat Noor, N. Sahari, Noor Hasnita Abdul Talib
{"title":"Serious Game Development - A Miraculous Literacy Tool for Halus Students*","authors":"Saffa Raihan Zainal Abidin, Siti Fadzilah Mat Noor, N. Sahari, Noor Hasnita Abdul Talib","doi":"10.1109/ICRAIE51050.2020.9358278","DOIUrl":null,"url":null,"abstract":"Serious game is an alternative teaching aid that is beneficial to students, especially slow learner students or Halus students. This model is designed to meet the needs of Halus students in literacy. Game development using child centered design involves four phases namely analysis, design, development and evaluation. This game called “Mari Membaca” is a 2D educational environment game prototype that uses Unity software technology as a game application builder engine. This game is loaded with various interactive multimedia elements to enhance the impact of information delivery to Halus students. Brain based elements are also incorporated into the game to help the Halus students optimize their brain in learning. The result of this study is a serious game that uses brain-based strategies to help Halus students learn literacy effectively.","PeriodicalId":149717,"journal":{"name":"2020 5th IEEE International Conference on Recent Advances and Innovations in Engineering (ICRAIE)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 5th IEEE International Conference on Recent Advances and Innovations in Engineering (ICRAIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICRAIE51050.2020.9358278","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Serious game is an alternative teaching aid that is beneficial to students, especially slow learner students or Halus students. This model is designed to meet the needs of Halus students in literacy. Game development using child centered design involves four phases namely analysis, design, development and evaluation. This game called “Mari Membaca” is a 2D educational environment game prototype that uses Unity software technology as a game application builder engine. This game is loaded with various interactive multimedia elements to enhance the impact of information delivery to Halus students. Brain based elements are also incorporated into the game to help the Halus students optimize their brain in learning. The result of this study is a serious game that uses brain-based strategies to help Halus students learn literacy effectively.