Muscle simulation for facial animation in Kong: Skull Island

Matthew Cong, Lana Lan, Ronald Fedkiw
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引用次数: 7

Abstract

For Kong: Skull Island, Industrial Light & Magic created an anatomically motivated facial simulation model for Kong that includes the facial skeleton and musculature. We applied a muscle simulation framework that allowed us to target facial shapes while maintaining desirable physical properties to ensure that the simulations stayed on-model. This allowed muscle simulations to be used as a powerful tool for adding physical detail to and improving the anatomical validity of both blendshapes and blendshape animations in order to achieve more realistic facial animation with less hand sculpting.
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《金刚:骷髅岛》面部动画的肌肉模拟
在《金刚:骷髅岛》中,Industrial Light & Magic为金刚创建了一个解剖学动机的面部模拟模型,包括面部骨骼和肌肉组织。我们应用了一个肌肉模拟框架,使我们能够在保持理想的物理特性的同时瞄准面部形状,以确保模拟保持在模型上。这使得肌肉模拟被用作一个强大的工具,用于添加物理细节,并提高混合形状和混合形状动画的解剖有效性,以实现更逼真的面部动画与更少的手工雕刻。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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